You just click on your Voronoi Fracture object, go to "Connectors" and choose "Create Fixed Connector." And now when I press "Play," you'll see that we have that multi-step break that's happening. And to add a connector to it, it's pretty simple.
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So how would you set this up? Well, what I'm going to do is start my connector start scene here, and I've just got a sheet that is breaking up into a bunch of different pieces. And to better visualize what's going on right here, I'm going to take a look at this connector object and go to "Display Inches," choose "Always Visible." And you'll see that it's now drawing our connections between our pieces.I'll reduce the size a little bit here, and as they break apart, the colors are shifting.
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The new "Connectors" tab allows you to automatically create connections between the various fragments in your Voronoi Fracture object and it allows you to create this sort of multipart break, and this break is being triggered when a sufficient force is hitting any one of these chunks and it forces it to break off from the rest.
#RED LIST FOR CINEMA 4D CRACKED HOW TO#
In this video, I'll be showing you how to use connectors to create multistep destruction simulations detailing for more realistic broken surfaces and the cell scale option to create splintered fractures as well as a few other features and tips.
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Cinema 4D Release 19 add some huge improvements to the Voronoi Fracture object.